Play Tombstone Begins For Real Prizes
Tombstone Begins Review
Every other Tombstone has been a body count. Nolimit City built the range on absurd ceilings, 300,000x here, 500,000x there, math models that hurt you for a living. Tombstone Begins walks that back to 20,000x and, in doing so, becomes the most approachable game in the series. This is the prequel, set before the town earned its name, and the reels play like it: quicker to pay, easier to trigger, and far less punishing to sit through than the monsters that came after it.
The engine is a Win Respins loop wrapped around a revolver. Winning symbols lock, the board respins, and Revolver symbols carrying three to six bullets fire one round per spin to plant Wilds, upgrade symbols, or activate the studio’s signature xNudge and xSplit mechanics. From Nolimit City, that combination is familiar, but here it sits on top of a 20.45% hit frequency and a free spins rate of roughly 1 in 216, numbers that make this the busiest Tombstone yet.
So the interesting question isn’t whether it can pay. It’s whether a tamer Tombstone is still a Tombstone worth playing. The verdict takes that head on.
Pros
- A 20.45% hit frequency and a roughly 1-in-216 free spins rate make this by far the most accessible entry in the series, with bonuses landing at a fraction of the usual Nolimit City wait.
- The Win Respins loop keeps sticky symbols and revolver fire building within a single spin, so wins have room to escalate before they resolve.
- xNudge multipliers are additive and never reset during any of the three free spins tiers, so a good bonus compounds rather than starting from scratch each spin.
- Four boosters and four bonus buys give unusually granular control over how much variance you want to take on, from a 2x nudge into more bonuses to the 999x Revolver Mayhem.
- The Extra Spin option lets you pay to keep your accumulated xNudge multipliers for one more shot instead of surrendering them, a smart bit of tension at the end of a round.
Cons
- The 20,000x max win is a steep drop from Tombstone R.I.P.'s 300,000x and Tombstone Slaughter's 500,000x, so series veterans chasing a life-changing hit will feel short-changed.
- It is still extreme-variance Nolimit City underneath: the base game natural max win sits around 1 in 217.4 million, so the ceiling remains a lottery ticket.
- Widowmaker Spins, the top tier, land naturally only about 1 in 68,000 spins, keeping the best of the game locked behind luck or a buy.
- Two cut-down RTP variants exist (94.03% and 92.03%), so check which version your casino runs before playing.
- The stack of revolvers, bullet types, unleash and refill symbols, and three bonus modes is a lot to parse, and the payoffs do not always match the on-screen commotion.
Tombstone Begins is a high-volatility slot with a 20,000x max win and a 96.02% RTP in its standard version, played on an unusual 4-5-5-5-4 grid across 22 win lines. Every win triggers Win Respins: the winning symbols and all their copies lock, the rest of the board respins, and each newly stuck symbol adds another respin.
Revolver symbols land carrying three to six bullets and fire one bullet per spin, left to right and top to bottom, each bullet turning a target into a Wild, doubling a symbol’s multiplier via xSplit, upgrading it to a higher tier, or activating an xNudge Wild that nudges to fill reels 2 and 4 while stacking an additive multiplier of 2x, 3x, 10x, or 100x. Unleash symbols fire every remaining bullet at once,
Refill symbols top all revolvers back to six. Landing 3, 4, or 5 Bonus symbols awards one of three escalating free spins rounds. Hit frequency is 20.45%.
How To Play
- Set your bet from $0.20 to $100 using the bet menu.
- Wins pay across 22 lines on the 4-5-5-5-4 grid, so there are no paylines to configure.
- Every win starts a respin with sticky symbols; the round pays out only once no respins remain.
- Watch the Revolvers: each fires one bullet per spin, and Unleash or Refill symbols change how much they fire.
- Toggle the Bonus Booster (2x the bet) to guarantee a Bonus symbol on the second reel.
- Open the Nolimit Bonus menu to buy directly into a bonus round, or the Booster menu to load up revolvers on a single spin.
Bonus Symbols
- Revolver: lands on any reel with 3 to 6 bullets and fires one per spin. Each bullet triggers a Wild, xSplit, Upgrade, xNudge Wild, xNudge Multiplier, or a Random reroll of itself.
- Wild: substitutes for all paying symbols. Created by a bullet or landed normally on the reels.
- xNudge Wild: activates when a bullet hits above reels 2 or 4, then nudges to fill the reel, adding 1 to its multiplier per step.
- xNudge Multiplier: a bullet hitting above reels 2 to 4 that raises an xNudge Wild’s multiplier by 2x, 3x, 10x, or 100x, applied additively.
- Unleash: fires every remaining bullet from all Revolvers at once. One per spin.
- Refill: refills all Revolvers back to 6 bullets. One per spin.
- Bonus: land 3, 4, or 5 to trigger Gunslinger, Outlaw, or Widowmaker Spins respectively.
Bonus Features
- Win Respins: any win locks the winning symbols and all their instances, then respins the rest of the board. New sticky symbols, Wilds, Bonuses, or Revolvers each add a respin, and the payout lands only when respins run out.
- Gunslinger Spins: 3 Bonus symbols award 6 free spins, with each extra Bonus adding +1 spin. The xNudge multiplier does not reset between spins. Triggers naturally about 1 in 231 spins.
- Outlaw Spins: 4 Bonus symbols award 8 free spins with everything from Gunslinger, plus all Revolvers land fully loaded. Roughly a 1-in-3,600 natural trigger.
- Widowmaker Spins: 5 Bonus symbols award 10 free spins with everything from Outlaw, plus every Revolver fires all its bullets each sequence. A punishing 1-in-68,000 natural trigger, and where the game’s real ceiling lives.
Boosters
- Bonus Booster: 2x the bet, guaranteeing a Bonus symbol on the second reel and cutting the free spins wait to about 1 in 61.
- xNudge Showdown: 30x the bet for a Revolver loaded with 2 xNudge bullets and 2 xNudge multiplier bullets.
- xNudge Fully Loaded: 190x the bet for a Revolver with 3 xNudge bullets and 3 xNudge multiplier bullets.
- Revolver Mayhem: 999x the bet for 6 Revolvers across reels 2, 3, and 4, three guaranteed to carry xNudge multiplier bullets and one an xNudge bullet. Its max win odds are roughly 1 in 357, the shortest route to the cap in the game.
Feature Buys (Nolimit Bonus)
- Gunslinger Spins: 70x the bet for the base bonus tier; max win odds about 1 in 1.7 million.
- Outlaw Spins: 200x the bet for the fully loaded tier; max win odds about 1 in 184,200.
- Lucky Draw: 255x the bet for one of the bonus rounds at random; max win odds about 1 in 39,000.
- Widowmaker Spins: 600x the bet for the top tier; max win odds about 1 in 12,300, the best of the bonus buys.
- Extra Spin: offered at the end of a bonus round, priced against your win, keeping your xNudge multipliers and guaranteeing a Revolver with an xNudge bullet.
SweepsPlays Verdict
- The real decision here isn’t whether to play a Tombstone slot, it’s which one. Against Tombstone R.I.P. and its 300,000x ceiling, Begins looks almost tame, and anyone who lives for those marketing-number max wins should stick with the later entries.
- But that trade buys something the range never had: a Tombstone you can actually play. The 20.45% hit frequency and 1-in-216 bonus rate make it the friendliest on-ramp in the series, and a fair starting point for anyone curious about the studio after bouncing off the original Tombstone.
- Best fit: players who want the studio’s revolver-and-xNudge chaos without a five-figure drought between features. Max-win hunters and Tombstone purists will want more firepower than 20,000x offers.



